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Supreme Commander: Forged Alliance Controls - Gameplay Concepts and Commands



Supreme Commander Forged Alliance PC Game is developed by Gas Powered Games and published by THQ. It is a strategy game which is based from Supreme Commander series. Main focus in this game is to build army team and fight against enemies. Some new features have been added in this version of game. Where some new unit are added for the army team. Some new tactics and mechanics have been added for the player. Which increases the player ability and chances of winning the game. One of the most important feature that has been added in this series is addition of some more and powerful groups. Controls used in Supreme Commander Forged Alliance are also quite easy and accessible for the player. Where he can easily customize them. Some of very interesting maps have also been added in this version of game. Player can choose his own content of maps. If you like playing this game then you may like similar game called supreme commander 2. Download it free from our site.




supreme commander forged alliance controls




Gameplay aside, Supreme Commander's key technical innovation was its strategic zoom, a system modelled from 2002's Dungeon Siege. Until 2007, the majority of RTS and strategy games had employed a mini-map system to help the player marshal their forces on a grander scale. Now, it was possible to pull out from the world, alternating between a screen-wide map and close-up micro-management of the game's intense battles. "It all comes back to the player taking the role of the Supreme Commander unit," explains Taylor. "As how can you possibly be a supreme commander if you can't see the entire theatre of war?" An additional innovation, one still not seen to any great extent today, was the ability to spread the game over two monitors, thus giving a commander an even greater view of the battlefield. Inevitably, as with the aforementioned action-RPG, issues surfaced. "The guys worked pretty hard to get all the zoom code working as smoothly as they did; it went through many different engineering iterations until the rendering team got it working really well. Along with pathfinding, it was one of the big issues." Naturally, pushing the limits of then-common PC hardware was a given. Despite a constant effort to rein in the game's requirements, the ambitious visuals for an RTS, combined with the strategic zoom, left some users a little underpowered.


Thank you Jim for that kind and very generous introduction. It's wonderful to see you again. And thank you for your remarkable service over the decades - as a Marine, as the supreme commander of NATO forces, and as the National Security Adviser. And I remember with great pleasure our cooperation during your term as National Security Advisor. You know NATO from the inside, you know what it takes to keep the Alliance united, and your commitment to the transatlantic relationship is firm and strong. 2ff7e9595c


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